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The Future of Digital Publishing—Writeable Ebooks

February 23, 2012

Do you remember choose-your-own adventure stories? They were the ones so prevalent in middlegrade book series (go Goosebumps!) where you got to pick if the heroine was going to jump the fence into the carnival (turn to page 15), or if she was going to play it safe and head home (turn to the next page).

 

Books with a choose-your-own-adventure structure allowed their readers a level of control not normally associated with the one-way communicative style of reading. With the explosion of digital publishing, the idea of collaborative books is also gaining traction. Choose-your-own-adventure stories very well may become write your own adventures in the future, as readers are invited to contribute to ebooks on an ongoing basis.

 

Terry Jones writes on the innovative concept in his chapter, “Why Digital Books Will Become Writeable,” in the book A Futurist’s Manifesto by Hugh McGuire and Brian O’Leary. Terry, the founder and CTO of Fluidinfo, demonstrates how the future of digital publishing may be found in this collaborative writing and editing model of the ebook, a la Wikipedia.

 

Jones writes, “Such a program could easily request and display opinions, ratings, annotations and page numbers your friends are up to. It could provide definitions, translations, footnotes, extra images, links, and the like. Additional information can be independently tagged onto the same underlying objects by other applications, with the ‘book’ being rebuilt or updated dynamically as needed.”

 

Crowd-sourced funding for books is already a reality. Organizations like PUBLSUSH Press, IndieGoGo, and Kickstarter have been getting a great amount of attention for their unique financial models in which fans get to vote and donate to books they support. They’ve been enjoying much success, too; Rich Burlew, author of the webcomic, “Order of the Stick,” recently raised $1.25 million for his project on Kickstarter—the only book project in the site’s history to surpass the $1 million mark.

 

What do you think? Are writeable ebooks the future of digital publishing? Would you buy them? And, more importantly, would you contribute to them? Let us know your thoughts in the comments below.

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App-titude: Does Your Book Need An App?

August 12, 2011

It’s no secret that the publishing industry has gone through a lot of changes in the past few years. Any shift can create a decentralization of the norm, and in the publishing world, we have seen technological development contribute to the slow demise of our beloved brick-and-mortar bookshops, as digital files, apps, and ereaders gain a foothold in the market. As an author, finding your way through this saturated marketplace is confusing, and knowing where to invest your money can be downright overwhelming. It is essential to be educated about the digital options for your book.

 

The difference between an ebook and an app may not be immediately clear, especially to those of us who didn’t grow up with an iPhone at our fingertips 24/7. Ebooks are electronic publications that can include both text and images, and are designed to be read on computers or on ebook reader devices like the Kindle or Nook. Ebooks are usually created through a conversion process that can be handled by the author, publisher, or an external conversion house. (For more information about ebook formats and conversion, check out our Big Bad Book Blog post on the topic.)

 

Alternatively, apps are made primarily for phones and tablets like the iPad. They not only provide the text of the book, like an ereader, they also add a level of interactivity. They help elevate the book reading process to an “experience” by including additional features like games, audio, or animation. Apps are usually created by a professional developer or by an app company.

 

As books go digital, readers experience storylines in new and engaging ways. Books as apps enable the reader to immerse themselves within the world of the narrative through interactivity and customization. Apps can arguably be termed a reinterpretation of the original text due to the additional features and functions. Here are a few popular software features as seen in recent book apps:

  • shopping interface
  • navigation tools
  • annotation tools
  • style changes
  • puzzles or trivia

 

For instance, Jack and the Beanstalk Children’s Interactive Storybook, a wildly popular kid’s app, includes a memory matching game and interactive pictures that respond to changes in orientation. Similarly, The Cat in the Hat app allows children to touch images that prompt animations (ie: touching an image of a cloud produces raindrops along with the word ‘Wet!’).

 

Some genres are better suited for apps than others. Any genres that have an inherent level of interactivity—such as children’s books, cookbooks, or how-tos—will translate well to an app.

 

Apps can work well for less obvious genres, too. According to Media Bistro, religion, science, and law are hot genres in app sales right now. The top-ten bestselling book apps on the Android last week included four religious texts, two apps about the moon, and a training guide for police officers. Successful apps have included everything from True Ghost Stories, to The Bible, to Paco Bongo—a gecko that only eats pickles.

 

If you think your book might make a good app, keep the following benefits and disadvantages in mind:

 

Advantages:

  • Flexibility and customization
  • Multimedia additions (see software features list above)
  • Interactivity: A great example of interactivity is the app for SAS Survivor Guide; features include using a phone’s flashlight function to mimic a Morse Code signal.
  • New markets for content: Since book apps sit alongside non-book apps on iTunes and other app retail sites, there is an opportunity to grow your target audience through exposure as consumers browse titles.
  • Convenience: If you have a question about an unknown word, or want to highlight a special passage to tweet to all of your friends, voila! The app can do everything for you without having to set down your read.

 

Disadvantages

  • Availability on multiple platforms: if you want your book app available on many platforms, you must produce different versions of the app for software compatibility. A few different platforms include iOS app (iPhone and iPad), android, and apps for desktops (ex: custom API’s).
  • Cost: potentially thousands upon thousands per platform.
  • Visibility in the market: customers may be looking in bookstores instead of app stores.
  • Early retirement: technology moves fast. Apps become obsolete quickly as platforms upgrade versions and device models. Each upgrade may mean more costs if you want to create compatible versions of your book app to match the new versions.
  • Compliance problems: some of these issues include questions of integrating book apps into metadata systems, such as if book apps will have ISBN’s; whether or not apps should be registered with the Library of Congress; and who owns intellectual property of the book app.

 

As exciting as all this sounds, book apps are essentially still in an emerging stage. Publishing houses experimenting with book app development have tweaked and formed content, but still need to see whether or not there will be a return on investment after production costs.

 

Take into consideration the cost-to-benefit ratio before making a decision on whether or not to make your book into an app. Again, your goal is to make your book as successful as possible, to deliver it to as many people as possible, and to generate as much profit as possible. What kind of book are you producing? Will interactivity, hyper linking, and multimedia increase your sales? Consider your budget. Will you be able to invest in marketing for both your physical book and your book app? Is an app going to increase your sales enough to cover development costs?

 

Make it worth the cash. Don’t spend money and time developing an app with one or two functions. Build it up with software features and an interesting design. Otherwise, you might be better off sticking to an ebook.

 

If you’re interested in learning more about how to make your book into an app, Media Bistro is hosting a Publishing App Expo December 7-8 in New York City.

 

Have you seen a great book app recently? Tell us what you like about it in the comments below.

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Rollin' in the Digital Dough: Make the Most of Your Ebook

July 5, 2011

 

Now that you’ve successfully converted your manuscript into an ebook, it’s time to start selling your hard work. Making money from your ebook all starts with a good blog. Ideally, you’ll have been blogging like a madman for the past year or longer, gradually gathering a strong base of readers who share your interests and interact with you on a daily basis. Sound about right? (If not, check out these links on ProBlogger and ViperChill on developing a popular blog.)

 

Once you have a group of people following your free content, you have a built-in audience for your words with a price tag.

 

Pre-pub hype

Begin by doing one of the things you do best as a blogger: talk about yourself. Create hype on your blog by posting about your ebook in advance of its publication. Ask your readers to contribute ideas and feedback; if your audience feels like they had a say in what went into your book, they’ll be more likely to pay for it when it comes out. Continue mentioning it before its publication to create a sense of anticipation. Your excitement will be contagious and your readers will feel like they’re a part of the process.

 

Landing page

While readying your ebook for its launch, pay special attention to the creation of your landing page. Give your ebook its own exclusive URL; this adds credibility and authority to your ebook. Write great copy for the page once you have it set up. A catchy slogan at the top will be effective, as will a well-written description and “About the Author” page. Try to avoid sounding too pushy or salesman-like in these areas.

 

The design of your landing page should complement your ebook; be sure that you have a great cover and promotional images. Just because your book may not make it into the physical world doesn’t mean you should skimp on design.

 

Any extras you can fit onto the page will make the site more dynamic. Sarah Mae, author of How to Market and Sell Your eBook, recommends a video of you talking about your ebook—but try to keep it under two minutes!

 

Don’t forget to include some testimonials from well-known bloggers and experts, and be sure that the all-important “Buy” link is easy to find.

 

Online interaction

Now is the time to harness your online community. The key to selling a lot of ebooks is getting high-traffic sites to link to your blog. Start by identifying your target audience; after all, you don’t want to bother commenting on a juggling blog if your book is about real estate. Write down who you imagine your audience to be and research those communities online.

 

Once you find the relevant online forums and blogs that will help you develop your platform, participate in them. Offer suggestions, advice, and comments; remember to make your username the same as your blog name so that people know how to identify you. Keep in mind, though, that no one likes a spammer. Readers should trust you and know you as someone in their loop. Start mentioning other bloggers’ sites on your blog and they will eventually mention yours as well.

 

Volunteer to be a guest on a podcast. Write articles for free. Start contributing to sites like AllExperts and eHow. If readers know you as an expert, they will not only want to read your blog; they will want to buy your book.

 

Keep it cheap

All of us consumers know what it’s like to bypass an ebook simply because of its $11.99 price tag, even when you’re dying to read it. People just aren’t willing to pay a lot for digital content. Use this to your advantage.

 

Start by giving away sample chapters, both before your publication date on your blog and post-publication on your landing page. This will not only prove to readers that what you have to say is worth paying for; it will also create a buzz around your launch. You should consider coordinating a giveaway with your publication date. To celebrate, give away gift certificates, prizes, and your book. For example, if you are an attorney, you could give away a free hour-long legal advice session in addition to your ebook.

 

Check out Carolyn McCray’s “Anatomy of a Successful Ebook Giveaway” article, in which she breaks down the measurable impact of giving away your book. For instance: If you are planning on giving away a hundred free ebooks on six different blogs, you can expect in return ten backlist sales; seventy-five email addresses you can add to your newsletter; five reviews of your book; and three long-term contacts. Not too shabby, right?

 

McCray also advises taking some time to develop your “you’ve won” email. Include a coupon for a major discount on another one of your titles to get readers buying. Also ask them to sign up for your newsletter, offering the chance to win a gift card to the first hundred to do so.

 

Pricing your ebook strategically will ultimately bring in more money than demanding a hefty price will. Keep your asking price under $9.99; $5 is even better.

 

Stay involved

Finally, don’t relegate ebook marketing to the bottom of your to-do list after the initial few months. Make sure you remain engaged in relevant online communities and be sure to keep up with your posting. Readers should be able to depend on you to be a regular poster, regardless of whether you’re prepping to release your book or not. Maintaining a regular readership will help to continuously sell your ebook and will also open up the opportunity for future publications—two things we’re comfortable assuming you want.

 

 

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iPhone Book Application for Children

June 7, 2010

The digital world of books is changing fast, and the tools available are growing by the minute. One cool tool we recently came across is a concept from Japan that turns an iPhone into an interactive reading experience for children. The video below demonstrates this new concept of an interactive device inside a physical book.

http://www.youtube.com/watch?v=AQ-oQihxBws&feature=player_embedded

This application is available on Amazon.co.jp and a couple of other stores such as Rakuten and 7netshopping. The application sells for about $30 and as of now is only available in Japan. It actually debuted last year, but only recently hit the market. It may take several more months for it to reach American stores.

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